Oberon Object Tiler [top]

Oberon Object Tiler is a technique/tool for dividing complex Oberon-system data structures (objects, records, modules) into manageable, cache-friendly, or displayable tiles—useful for memory layout, incremental rendering, or editor views in Oberon-like languages and systems.

Divide your target resolution into tiles. For a 1920x1080 display with 64x64 tiles, you have roughly 30x17 tiles (510 tiles). For each object, compute which tile indices it covers. Oberon Object Tiler

The modern inherits these traits:

While Oberon never conquered the commercial market, the philosophy of the Object Tiler is seeing a massive resurgence today. Oberon Object Tiler is a technique/tool for dividing