#Maya3D #Pulldownit #CGI #VFX #MotionDesign #DigitalDestruction Option 3: Integration/Experiment (Advanced Workflow)

Do not throw a single high-res mesh into PDI. You need layers.

Pulldownit 6.5 for Maya gets neat new non-destructive workflow

: Run the simulation in the viewport. Once satisfied, use the PDI Bake function to convert the simulation into standard Maya keyframes for rendering. Pro Tips for Better Simulations

Pro tip: Ensure your project’s cache directory is on an SSD. PDI generates large amounts of geometry data during high-res fractures.

pulldownit maya

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