This feature ignores decorative objects and only triggers when you hit a lethal obstacle, ensuring the game doesn't lag or glitch out during complex transitions.

Would you like a guide on using for PC practice instead?

: In 2.2's new Platformer Mode , this feature creates a invisible "buffer" around your icon. You can pass through walls if you hold a specific key, but it keeps you solid when standing on floor triggers to avoid falling through the map.

His cube jumped, but it didn't obey the gravity of the level. It felt lighter. He guided it toward a wall of spikes. Instinctively, he flinched, expecting the agonizing crash sound and the restart menu.