Lossless Scaling V3.1.0.0 !new! Review

Version 3.1.0.0 resolves long-standing issues with Variable Refresh Rate (VRR) pass-through on multi-monitor setups. Previously, scaling or generating frames on a secondary monitor could break G-Sync or FreeSync functionality. This update implements a more robust DirectX 12 capture pipeline, ensuring that VRR remains active even when LSFG is engaged, provided the game runs in exclusive fullscreen or borderless windowed mode.

Version 3.1.0 isn't just about new features; it is a "polish" update. The developer has addressed various edge cases involving multi-monitor setups and HDR (High Dynamic Range) compatibility. The software now handles Windows' "Windowed" and "Borderless" modes with greater stability, reducing instances of flickering or frame pacing stutters that occasionally plagued older builds. Furthermore, the UI has seen iterative improvements, making the configuration of complex settings like "Capture API" and "Max Latency" more intuitive for the average user. Conclusion Lossless Scaling v3.1.0.0

If you want, I can produce a compact printable one-page cheat sheet with hotkeys, presets, and troubleshooting steps. Version 3

: Users have reported significant performance gains, such as boosting native 4K gameplay from 40 FPS to a smooth 117 FPS in demanding titles. Furthermore, the UI has seen iterative improvements, making

: Newer versions have introduced multipliers that can theoretically boost frame rates by up to 4x, depending on hardware and base performance. Low-Latency Performance