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This is a reference to the in the 1995 Western PC release of Knights of Xentar (a heavily edited version of Dragon Knight III by Elf).
Without the physical wheel, you could not proceed. If you guessed wrong, the game would either crash to DOS or, in some cruel copy protections, let you play for an hour before summoning an unbeatable monster to kill your party. Megatech Software was known for being particularly proud of their "unbreakable" system. knights of xentar code wheel
wheel consisted of two or more concentric cardboard discs fastened with a central rivet. Internet Archive This is a reference to the in the
: This wasn't just a simple decoder. According to technical deep-dives on Nerdly Pleasures , there were 1,728 possible combinations, making it nearly impossible to guess your way through without the physical wheel in your hands. Why Did Developers Use Them? Megatech Software was known for being particularly proud
Because modern digital versions (like those found on abandonware sites or played via DOSBox) often bypass this, many players today are confused when the game suddenly asks for a rune or symbol sequence to proceed. How the Code Wheel Worked
In the early 1990s, the localized release of Knights of Xentar (originally Dragon Knight III ) by Megatech Software featured a physical code wheel as its primary form of copy protection