Opengl Es 31 Android Top -
@Override public void onDrawFrame(GL10 gl) GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
void main() uint id = gl_GlobalInvocationID.x; // Update physics without CPU intervention velocity[id].y -= 9.81 * deltaTime; position[id] += velocity[id] * deltaTime; opengl es 31 android top
: This is perhaps the most significant addition. Compute shaders allow the GPU to be used for general-purpose computing (GPGPU) tasks that aren't strictly related to drawing pixels, such as complex physics simulations or image processing. Independent Shader Objects @Override public void onDrawFrame(GL10 gl) GLES30
