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The introduction of choice and consequence mechanics in games like Mass Effect (2007) and The Witcher (2007) marked a significant shift in the way romantic relationships were portrayed. These games allowed players to make decisions that impacted the story, including romantic interactions with non-playable characters (NPCs). Mass Effect 's Commander Shepard, for example, could pursue romantic relationships with various characters, including Liara T'Soni and Garrus Vakarian, depending on the player's choices.