Adobe Flash Professional Cs5.5 -thethingy- |best| Page

Was it perfect? No. Steve Jobs hated it. It crashed. It had memory leaks. But for the indie developer in 2011, was the closest thing to a magic wand. It drew, it coded, it compiled, and it published—all for a one-time license fee of $699.

While Adobe has since rebranded the software to , shifting its focus to HTML5 Canvas and WebGL, the CS5.5 version remains a preserved artifact of the Web 2.0 era. For those using a "thethingy" release, it was often their first foray into frame-by-frame animation, game development, and timeline-based logic. ADOBE FLASH PROFESSIONAL CS5.5 -thethingy-

Report: Adobe Flash Professional CS5.5 Adobe Flash Professional CS5.5, released in April 2011 Was it perfect

Before CS5.5, animators hated the "paint bucket" frustration when extending keyframes. CS5.5 introduced . Previously, if you pasted frames, the tween broke. With CS5.5 -thethingy-, you could select a span, grab the edge, and drag. It felt like Adobe After Effects merged with a cartoon studio. Frame-by-frame animators finally had non-destructive tweening. It crashed

Here is a breakdown of the core components and a step-by-step to get you started. The Essential "Thingies" (Core Tools)

If you are a digital archaeologist or a retro-game enthusiast, seeking out a copy of is a worthy quest. Running it inside a Windows 7 virtual machine, you can still export SWFs. You can still use the Bone Tool. You can still write AS3 scripts that manipulate the display list.

Game Maker Race Public Vote

Indigested?