Adobe Flash Professional Cs5.5 -thethingy- |best| Page
Was it perfect? No. Steve Jobs hated it. It crashed. It had memory leaks. But for the indie developer in 2011, was the closest thing to a magic wand. It drew, it coded, it compiled, and it published—all for a one-time license fee of $699.
While Adobe has since rebranded the software to , shifting its focus to HTML5 Canvas and WebGL, the CS5.5 version remains a preserved artifact of the Web 2.0 era. For those using a "thethingy" release, it was often their first foray into frame-by-frame animation, game development, and timeline-based logic. ADOBE FLASH PROFESSIONAL CS5.5 -thethingy-
Report: Adobe Flash Professional CS5.5 Adobe Flash Professional CS5.5, released in April 2011 Was it perfect
Before CS5.5, animators hated the "paint bucket" frustration when extending keyframes. CS5.5 introduced . Previously, if you pasted frames, the tween broke. With CS5.5 -thethingy-, you could select a span, grab the edge, and drag. It felt like Adobe After Effects merged with a cartoon studio. Frame-by-frame animators finally had non-destructive tweening. It crashed
Here is a breakdown of the core components and a step-by-step to get you started. The Essential "Thingies" (Core Tools)
If you are a digital archaeologist or a retro-game enthusiast, seeking out a copy of is a worthy quest. Running it inside a Windows 7 virtual machine, you can still export SWFs. You can still use the Bone Tool. You can still write AS3 scripts that manipulate the display list.