Released in Japan on October 4, 2007; Europe on November 9, 2007; and North America on November 13, 2007. Restored Dragon Ball Z: Budokai Tenkaichi 3 Nintendo Wii COP 419,805($116.00) Go to product viewer dialog for this item.
While the environments can sometimes look a bit flat compared to the characters, the destructibility adds a layer of visual flair. Launching an opponent through a mountain or leveling a city creates a satisfying sense of power that few games have replicated since. dragon ball z budokai tenkaichi 3 playstation 2 exclusive
A multi-tiered tournament mode where you build a team of five characters and fight through gauntlets of enemies. This mode alone is worth the price of an old PS2 memory card. Released in Japan on October 4, 2007; Europe
This is the story mode, but unlike simpler beat-em-ups, it’s a pseudo-board game. You move pieces on a map, triggering battles, cutscenes, and branching "What-If" paths. For example, what if Raditz turned good? What if Vegeta kills Frieza on Namek? The PS2’s robust disc space allowed for these diverging narratives without sacrificing combat quality. Launching an opponent through a mountain or leveling
While the Japanese version (Dragon Ball Z: Sparking! Meteor) is prized by collectors for its original anime score, the North American replacement tracks—featuring guitar riffs and high-energy synth—became iconic in their own right. Tracks like "Dangerous Duel" and "The Ultimate Power" still get the adrenaline pumping.
Released in Japan on October 4, 2007; Europe on November 9, 2007; and North America on November 13, 2007. Restored Dragon Ball Z: Budokai Tenkaichi 3 Nintendo Wii COP 419,805($116.00) Go to product viewer dialog for this item.
While the environments can sometimes look a bit flat compared to the characters, the destructibility adds a layer of visual flair. Launching an opponent through a mountain or leveling a city creates a satisfying sense of power that few games have replicated since.
A multi-tiered tournament mode where you build a team of five characters and fight through gauntlets of enemies. This mode alone is worth the price of an old PS2 memory card.
This is the story mode, but unlike simpler beat-em-ups, it’s a pseudo-board game. You move pieces on a map, triggering battles, cutscenes, and branching "What-If" paths. For example, what if Raditz turned good? What if Vegeta kills Frieza on Namek? The PS2’s robust disc space allowed for these diverging narratives without sacrificing combat quality.
While the Japanese version (Dragon Ball Z: Sparking! Meteor) is prized by collectors for its original anime score, the North American replacement tracks—featuring guitar riffs and high-energy synth—became iconic in their own right. Tracks like "Dangerous Duel" and "The Ultimate Power" still get the adrenaline pumping.