Speed100100ge ^hot^ Jun 2026
| Interface | Media | Reach | Lanes | |------------|---------------------|------------------|-------------------| | 100GBASE-CR10 | Copper twinax cable | 7m (10 lanes) | 10×10 Gbit/s | | 100GBASE-SR10 | Multimode fiber (OM3/4) | 100m (OM3), 150m (OM4) | 10×10 Gbit/s | | 100GBASE-LR4 | Single-mode fiber | 10km | 4×25 Gbit/s (CWDM) | | 100GBASE-ER4 | Single-mode fiber | 40km | 4×25 Gbit/s (CWDM) | | 100GBASE-SR4 | Multimode fiber | 100m | 4×25 Gbit/s | | 100GBASE-SWDM4 | Multimode fiber | 150m | 4×25 Gbit/s (SWDM) | | 100GBASE-PSM4 | Parallel SMF | 500m | 4×25 Gbit/s |
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finally shut its servers down in 2012, the developers released a final heat map of player activity. The map was mostly empty, except for one bright, searing white line burned into the desert track—a path driven so many thousands of times that the data had physically scarred the virtual terrain. The line was labeled in the source code as: USR_DATA_speed100100ge | Interface | Media | Reach | Lanes