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Super Mario 3d Land 60fps Code Fix

To enable 60FPS, you must apply specific hex codes depending on your game's region and version. These codes tell the game engine to double its internal tick rate. Version 1.0 (USA) [60 FPS] 0029E650 E3A00000 Version 1.0 (EUR) [60 FPS] 0029E6E8 E3A00000 Version 1.1 (USA) [60 FPS] 0029E73C E3A00000 How to Apply the Code in Citra

The specific code required depends on the game's region (Title ID). Below are the established community fixes: North America (USA) - Title ID: 0004000000054000 super mario 3d land 60fps code fix

[60FPS Rev2] D3000000 15000000 2092C91C 00000001 D2000000 00000000 Use code with caution. Copied to clipboard (Credit: lucky) On a Real Nintendo 3DS (Luma3DS) To enable 60FPS, you must apply specific hex

The issue was never that Super Mario 3D Land was unplayable at 30 FPS. Rather, the game’s internal logic—enemy movement, physics calculations, the rotation of the Clockwork stage elements—was to 30 frames. Attempting to force a higher frame rate via emulator settings would simply double the speed of the entire game. Mario would zoom across levels at superhuman pace, gravity would malfunction, and timers would tick down twice as fast. It was a classic game-speed bug. Below are the established community fixes: North America

Super Mario 3D Land is typically implemented via Action Replay (AR) cheat codes on emulators like

Early emulation attempts left players with a bitter choice: play at a smooth 60 FPS but with broken physics, or play at a sluggish 30 FPS with correct gameplay.

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