// Hypothetical Bink internal enum enum BinkDX8SurfaceType BINK_SURFACE_DEFAULT = 0, BINK_SURFACE_SYSTEMMEM = 1, BINK_SURFACE_VIDEOMEM = 2, BINK_SURFACE_RENDERTARGET = 3, BINK_SURFACE_TEXTURE = 4, // <-- This matches "-4" ;
Ensure the target Direct3D surface is created with D3DFMT_A8R8G8B8 : Binkdx8surfacetype-4
If your application logs this string alongside a crash or visual corruption, consider: BINK_SURFACE_SYSTEMMEM = 1
| Property | Value | |----------|-------| | | 32 | | Channel order | Alpha, Red, Green, Blue (8 bits each) | | DirectX format | D3DFMT_A8R8G8B8 | | Memory layout | 0xAARRGGBB in little-endian | | Alpha support | Full 8-bit transparency | | Performance | Larger memory footprint, slower blits than RGB565, no palette | | Use case | Cutscenes with fades/overlays, HUD videos, cinematic letterboxing | BINK_SURFACE_VIDEOMEM = 2
: The DLL file within the game directory is damaged or has been replaced by an incompatible version.