They Are Billions Reset Tech Tree ^hot^ (2024)
Here is a deep look into why the "no-reset" rule exists, how to work around it, and the essential strategies to avoid a campaign-ending soft lock. The Design Philosophy of Permanence
She pulled the key. For a heartbeat the colony held its breath. Then, one by one, holographic icons blinked out—advanced turrets, steam tanks, arcologies—reverting to their primitive roots: wooden palisades, simple ballista frames, smoldering forges. The tech tree collapsed into a single trunk of survival: gather, craft, defend. they are billions reset tech tree
It wasn't loss but recalibration. The reset stripped comfort and complacency, exposing skill. Engineers scrubbed back to basics, relearning metallurgy and pressure valves they had long outsourced to automated lines. New research nodes sprouted where old ones had fallen, forcing decisions none had to make in decades. Do we invest scarce biomass into improved sawmills or into refining gunpowder? Do we risk early steam drives to reclaim territory, or fortify the walls and wait? Here is a deep look into why the
7/10 – Useful but clunky. It saves you from a bricked campaign, but the gold penalty discourages natural experimentation. Better design would allow free resets between missions. Use it if you’re stuck on a swarm mission or realize you forgot farms. Otherwise, plan your tree in advance. Then, one by one, holographic icons blinked out—advanced