Pocket Game 2010 -

Five titles were available at launch. Performance varied significantly.

The PG2010 taught us that quantity has a quality all its own. It was the anti-iPhone: ugly, broken, dishonest, and ridiculously fun. In an era of curated app stores and $70 games, the Pocket Game 2010 was the digital equivalent of a cereal box toy. pocket game 2010

This era saw the beginning of "Pocket Editions" for major franchises, eventually leading to massive successes like (which entered alpha testing shortly after this period). Pocket God or a list of other popular mobile games from 2010? 2010 Was An INCREDIBLE Year For Gaming Five titles were available at launch

So, the next time you open a bloated 5GB mobile game that asks for your location and a weekly subscription, take a moment. Close your eyes. Remember 2010. Remember tapping to cut a rope, aiming a bird, or evolving your starter Pokémon on a tiny, pixelated screen. That was the golden age of the pocket. It was the anti-iPhone: ugly, broken, dishonest, and

Then the screen flashed white.