Creature Reaction Inside The Ship- -v1.52- -are... Upd |top| ❲WORKING × 2027❳

Deducted 0.8 for the corpse-mimic bug that sometimes triggers on living crew members.

In previous versions, creature behavior inside the ship was largely predictable. Most entities followed set patrol paths or reacted only to line-of-sight. In , the "Creature Reaction" system has been overhauled to include acoustic and environmental awareness. Creature Reaction Inside The Ship- -v1.52- -Are... UPD

Dropping a dead crew member (or creature carcass) in a doorway causes most predators to pause for 3–4 seconds. They have a new “Reaction: Curiosity” state. Use that window to close blast doors. Deducted 0

The game is fully voiced and includes animated erotic scenes, though standard story sprites and CGs are generally static. Creature Reaction Inside The Ship- -v1.52- -Are... UPD