Warcraft 3’s engine cannot handle zero delay. The game sends packets in bursts. If you set the reducer below 40ms on a "126" build, you will experience the dreaded "Fatal Error: Desync" where your Blademaster is in two places at once on different screens.
: A background process that hooks into the game's network traffic to ensure all players' actions are synchronized at the new, lower rate without causing "lag spikes" or "desyncs". Mouse Input Optimization warcraft 3 delay reducer 126 new
Technical considerations and risks